USING EDUCATIONAL GAMES IN HIGHER EDUCATION: METHODOLOGY AND PRACTICE

Authors

  • Badalova Zulfiya Kutbitdinovna Assistant, Department of Uzbek and Foreign Languages
  • Buranova Malohat Mirzaakhmadovna Assistant, Department of Natural and Exact Sciences, Humanities and Physical Culture. Tashkent Branch of Samarkand State University of Veterinary Medicine, Livestock and Biotechnology

DOI:

https://doi.org/10.17605/

Keywords:

educational games, higher education, game-based learning, teaching methodology, student motivation, critical thinking, interactive learning.

Abstract

The integration of educational games into the teaching process in higher education institutions has become an increasingly effective strategy for enhancing student engagement, motivation, and learning outcomes. In contemporary pedagogy, game-based learning is widely recognized as a powerful tool for fostering critical thinking, creativity, independent learning, and collaborative skills among university students.
This article examines the methodology of implementing educational games in higher education, analyzes their impact on the effectiveness of the learning process, and explores different types of educational games applicable in academic settings. Furthermore, the study highlights the role of educational games in increasing student motivation and promoting active participation in lectures and seminars.
The findings suggest that properly designed and implemented educational games contribute to deeper understanding, improved knowledge retention, and the development of essential soft skills. The article also provides practical recommendations for instructors and presents examples of game-based activities suitable for higher education contexts.

Downloads

Published

2026-05-24

How to Cite

USING EDUCATIONAL GAMES IN HIGHER EDUCATION: METHODOLOGY AND PRACTICE. (2026). Innovative Technologica: Methodical Research Journal, 7(5), 10-14. https://doi.org/10.17605/